a_1 = 10
b_1 = 1
c_1 = 1
d_1 = 4
f_1(x) = a_1 / (x - b_1)^c_1 + d_1
g_1(x) = (a_1 / (x - d_1))^(1 / c_1) + b_1
A_1 = Point(f_1)
B_1 = Mirror(A_1, w)
a: x = d_1
b: y = d_1
C = Intersect(a, b)
P, b_2, c, a_2 = Polygon(C, A_1, B_1)
d = 5
e = Circle(C, 4)
α, β, γ = Angle(P)
A_2 = Point(f_1)
B_2 = Mirror(A_2, w)
Q, b_3, c_2, a_3 = Polygon(C, A_2, B_2)
δ, ε, ζ = Angle(Q)